Is Second Life more popular with retailers, ad execs -- and the media -- than it is with the general product-buying entertainment public? That’s what an article in the new issue of Wired magazine is suggesting.
WoW: 9 Million
[Article] Blizzard, the company behind the enormous Online Game sensation World of Warcraft have just announced that the game has grown to include 9 million subscribers.
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It’s hardly been a rocky road for Blizzard, a company that had humble origins in the original Warcraft series, which by itself became popular as a series of single player games that were also playable over a network. Diablo then brought them to the headlines again, followed by Diablo II…...
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